Notes About Pacman Heuristics

  • Utilizes a light AI algorithm to clear pellets from a game world while avoiding spooky ghosts.

  • Employs Depth/Breadth First, Uniform Cost, and A* search algorithms to determine the optimal path for pellet removal that will subsequently maximize Pacman's score.

  • Disclaimer: This is a snippet of the final program, as much of the code is provided, and is to not be distributed in whole